The Problem with Vendor Lock-In

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Most technology companies try to lock users in. Proprietary formats, closed ecosystems, exclusive features. Once you're in, it's hard to get out. That's vendor lock-in.

But it doesn't have to be this way. Open standards, interoperable systems, portable data. Users should be able to switch platforms, export data, use different tools. That's what freedom means in technology.

For AR/VR, vendor lock-in is a real problem. Most systems are closed, proprietary, incompatible. Once you're in one ecosystem, you're stuck. That's bad for users, bad for competition, bad for innovation.

As we build VNTRO, we're thinking about interoperability from the start. Not as a feature, but as a requirement. Spatial computing should be open, accessible, not locked into any single platform.